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README.TXT

About these screens

Every screen was captured in ScummVM, except the Atari ST monochrome screens, which come from the Hatari emulator. Each capture was scaled to 1600x1200 with nearest-neighbour pixels and 4:3 aspect correction, so every original pixel keeps the shape it had on a period monitor.

The twelve moments are the same in every version, with the same framing, so switching versions changes only the machine.

Table of contents

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ASCII chart · IBM VGA 9x16

Char: Decimal: 0 Hex: 00

PxPlus IBM VGA 9x16 by VileR (int10h.org), CC BY-SA 4.0. Stretched x1.35 here for 4:3, shared under the same licence.

Capture settings
Emulators
ScummVM, and Hatari for the Atari ST mono screens
Output
1600 x 1200 pixels per screen

[X] Nearest-neighbour scaling

[X] 4:3 aspect correction

[X] The same 12 moments in every version

The Mac draws a 640x400 picture inside a 640x480 screen, so it shows black bars. The Hercules picture uses the middle 640 of its 720 columns.

CRT shader · crt-guest-advanced-hd

crt-guest-advanced-hd by guest(r), from the libretro shaders, ported to WebGL2. It rebuilds the beam, scanlines, phosphor mask and glow from each version's native pixels.

PC, Mac
31 kHz class. VGA draws its 200 lines twice: no scanlines. Lottes VGA mask.
Amiga, ST, Sega CD
15 kHz TV or monitor: dark scanlines between the 200 lines.
Hercules, ST mono
No mask. White, green or amber phosphor with a tight glow.

[X] On in the viewer: the CRT button under the picture, or R

Copyright (C) 2018-2025 guest(r), GNU GPL v2 or later. The port is shared under the same licence.

Who we are

We are The Paninos off-line: two brothers, and that's the whole team. We made this site, with the help of AI.

We are also remaking Sierra's The Black Cauldron (1986) in Adventure Game Studio, free and non-commercial. Its website opens soon.

Follow us on X · @Paninosoffline

Small print

A fan-made reference. Not affiliated with or endorsed by Lucasfilm Games, LucasArts or Disney.